Forza Horizon 6 Is Here — Everything You Need to Know on Launch Day

FH6 Tunes
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Forza Horizon 6 Is Here — Everything You Need to Know on Launch Day

Forza Horizon 6 Japan highway with Nissan Skyline

Forza Horizon 6 launched on May 19, 2026. Playground Games dropped the Festival into Japan on Xbox Series X|S, Windows PC, and Steam via Xbox Game Pass Ultimate and PC Game Pass. A PlayStation 5 version was confirmed for later in 2026.

Archived launch-day snapshot (May 19, 2026). Live Festival: Festival page. Series 4 Summer runs through 20 Aug 14:30 UTC, then Series 4 Autumn. The car roster is now 636 (Series 4), not the launch 618. Wristbands start at Yellow, not White.

Here's what was true on day one.

Japan: 9 Mainland Regions + Legend Island

FH6's map is the biggest Horizon map ever. Nine mainland regions plus Legend Island (Gold wristband endgame):

  • Minamino — Southern coastal roads, cherry blossoms, winding touge passes
  • Hokubu — Inland hills and farmland north of Tokyo
  • Sotoyama — Northern alpine snow, ski resort, Tateyama Kurobe-style corridor
  • Takashiro — Urban density, neon highways, Shibuya-inspired intersections
  • Shimanoyama — Mountain passes, hairpin after hairpin, elevation extremes
  • Ohtani — Coastal highways and dense forest trails
  • Nangan — Southern industrial port towns and seaside straights
  • Ito — Rural farmlands, temple roads, hidden shrines
  • Tokyo City — The heart of the map. Skyscrapers, multi-level highways, delivery jobs

The map isn't just big — it's vertical. Mountain roads climb thousands of feet, and the new Touge discipline was built specifically for these roads.

618 Cars at Launch

The launch car list is massive: 618 vehicles spanning from kei cars to hypercars. Key additions include:

  • R Class (901-998 PI) — New to FH6. Race car territory. Purpose-built track weapons that sit between S2 and X.
  • Touge discipline — Mountain-pass racing with narrow roads, guardrails, and zero room for error
  • Eclectic Domestics — A new category for Japan's quirky domestic oddballs (Autozam AZ-1, Honda Beat, Nissan Pao)
  • Formula Drift — Professional competition drift cars with full angle kits

Official marketing said “over 550 cars.” Our launch catalogue was 618; the live roster is 636. Browse the current car list →

The Festival Playlist Has Changed

The Festival Playlist is back, but it's been overhauled:

  • Series last 4 weeks (was 4 weeks in FH5 too, but the structure is different)
  • Seasons rotate weekly — Summer → Autumn → Winter → Spring
  • Series 1 needed 180 points; later series use a higher cap (Series 4 is 212)
  • History tab tracks cumulative points across multiple months
  • Exclusive reward cars that won't hit the Autoshow

Series 1 was called "Welcome to Japan" (Furai + 370Z). Autumn Week 2 rewards were the 1997 Nissan GT-R V-Spec and 1991 Honda CR-X SiR — that week is over. See the archived Autumn W2 post.

Progression: Wristbands + Stamps

FH6 splits progression into two parallel systems:

  • Wristbands (7 levels) — Festival career. Yellow → Green → Blue → Pink → Orange → Purple → Gold. Each unlocks more events and classes. Gold unlocks Legend Island. There is no White wristband.
  • Stamps (7 levels) — Discover Japan exploration rank, same color ladder. Higher stamps unlock barn finds and player houses.

This dual system means you're always progressing, whether you're racing or exploring.

What FH6 Tunes Brings to Launch Day

We've been building FH6 Tunes alongside the game's development. Here's what's ready for you today:

  • Car database with PI class, stats, and categories (636 as of Series 4)
  • Submit your tunes with share codes, PI class, and tune type
  • Community voting — upvote the best builds, filter by class and discipline
  • 7 guides covering PI classes, tune types, barn finds, stamps, wristbands, car types, and share codes — plus the live Festival page

Submit your first tune →


This post will be updated as more launch-day details emerge. Got a day-one discovery? Share it in our Discord.

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