Forza Horizon 6 Is Here — Everything You Need to Know on Launch Day
Forza Horizon 6 Is Here — Everything You Need to Know on Launch Day
Forza Horizon 6 is finally here. After months of teasers, leaks, and speculation, Playground Games has dropped us into Japan — and it's everything we hoped for. As of today (May 19, 2026), the game is live on Xbox Series X|S, Windows PC, and Steam via Xbox Game Pass Ultimate and PC Game Pass. A PlayStation 5 version is confirmed for later in 2026.
Here's what you need to know before you start your engines.
Japan: 8 Regions, One Festival
FH6's map is the biggest Horizon map ever, spanning eight distinct regions of Japan. Each region has its own biome, driving style, and personality:
- Minamino — Southern coastal roads, cherry blossoms, winding touge passes
- Hokubu — Northern snow-capped mountains, frozen lakes, winter driving
- Takashiro — Urban density, neon highways, Shibuya-inspired intersections
- Shimanoyama — Mountain passes, hairpin after hairpin, elevation extremes
- Ohtani — Coastal highways and dense forest trails
- Nangan — Southern industrial port towns and seaside straights
- Ito — Rural farmlands, temple roads, hidden shrines
- Tokyo City — The heart of the map. Skyscrapers, multi-level highways, delivery jobs
The map isn't just big — it's vertical. Mountain roads climb thousands of feet, and the new Touge discipline was built specifically for these roads.
618 Cars at Launch
The launch car list is massive: 618 vehicles spanning from kei cars to hypercars. Key additions include:
- R Class (901-998 PI) — New to FH6. Race car territory. Purpose-built track weapons that sit between S2 and X.
- Touge discipline — Mountain-pass racing with narrow roads, guardrails, and zero room for error
- Eclectic Domestics — A new category for Japan's quirky domestic oddballs (Autozam AZ-1, Honda Beat, Nissan Pao)
- Formula Drift — Professional competition drift cars with full angle kits
Browse all 618 cars and their stats →
The Festival Playlist Has Changed
The Festival Playlist is back, but it's been overhauled:
- Series last 4 weeks (was 4 weeks in FH5 too, but the structure is different)
- Seasons rotate weekly — Summer → Autumn → Winter → Spring
- 180 points to complete a Series (seasonal + monthly events)
- History tab tracks cumulative points across multiple months
- Exclusive reward cars that won't hit the Autoshow
Series 1 is called "Welcome to Japan" and features the 2008 Mazda Furai and 2010 Nissan 370Z as series reward cars. The Autumn season (Week 2) is already live with the 1997 Nissan GT-R V-Spec and 1991 Honda CR-X SiR up for grabs.
Progression: Wristbands + Stamps
FH6 splits progression into two parallel systems:
- Wristbands (7 levels) — Your racing career. White → Yellow → Green → Blue → Pink → Purple → Gold. Each unlocks new events, stunt zones, and car classes. Gold unlocks Legend Island.
- Stamps (7 levels) — Your exploration rank. Earn Japan Points by discovering roads, photographing landmarks, smashing mascots, and completing stories. Higher stamp levels unlock barn finds.
This dual system means you're always progressing, whether you're racing or exploring.
What FH6 Tunes Brings to Launch Day
We've been building FH6 Tunes alongside the game's development. Here's what's ready for you today:
- 618 cars fully catalogued with PI class, stats, and categories
- Submit your tunes with share codes, PI class, and tune type
- Community voting — upvote the best builds, filter by class and discipline
- 8 in-depth guides covering PI classes, tune types, barn finds, stamps, wristbands, car types, share codes, and the Festival Playlist
This post will be updated as more launch-day details emerge. Got a day-one discovery? Share it in our Discord.